Sneaky peeky

By popular request, here's a quick screenshot of one of the creatures I'm working on. Don't read much into it, though. At the moment my interest is just in getting the workflow sorted out and experimenting with the biophysics, not the actual look of the creatures. Notice the high resolution hair, etc. This is a normal map made from a million-poly model in mudbox, projected onto the 2,400-poly model in Unity. Better pics and another creature soon.


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